AI Insights · Timothy · January 2025
Top Boxing Games Performance in Russia Q4 2024
Discover the performance trends of the top boxing games in Russia during Q4 2024, with insights from Sensor Tower's analysis of downloads, revenue, and active users.
In the fourth quarter of 2024, the boxing games category on the unified platform in Russia showcased varied performance metrics, according to Sensor Tower data.
I, The One - Fighting Games by Azur Interactive Games Limited saw its weekly revenue fluctuate throughout the quarter, ending with a peak at approximately $46. Weekly downloads remained strong, reaching around 34.6K in mid-December, while weekly active users showed a resurgence by the end of December, climbing to about 97.1K.
EA SPORTS™ UFC® 2 from Electronic Arts experienced modest weekly revenue, peaking at $7 in late November. The game’s downloads peaked at approximately 26.4K in the same period, while active users saw a decline towards the end of the quarter, settling at around 50K.
Arm Wrestling Master, despite not generating revenue, maintained consistent weekly downloads, peaking at about 22K in mid-October. The game engaged a significant number of active users, reaching approximately 65.7K in late October.
Real Boxing 2 by Vivid Games S.A. enjoyed a steady increase in weekly revenue, reaching $152 in mid-November. Downloads showed a notable rise, peaking at around 22.7K at the end of December. Active users also increased significantly, with numbers soaring to approximately 66.8K by the quarter's end.
Merge Ragdoll Fighting saw its downloads peak at about 20.9K in mid-October, although active users declined mid-quarter before recovering to around 29.8K by the end of December.
These insights provide a snapshot of the competitive landscape for boxing games in Russia, with further details available from Sensor Tower's comprehensive analysis.